These game jams were primarily Ludum Dare projects built in Unity between 2020 and 2021. The work involved writing gameplay systems in C#, creating lightweight 3D assets in Blender, scoping ideas down to something shippable, then building enough interaction, feedback and polish to make each prototype playable before the deadline.
2020-2021
Period
Ludum Dare
Event
Unity
Engine
Key details
- Built Unity prototypes for Ludum Dare game jams under strict time limits.
- Used C# for gameplay logic, player interaction, game loops and feedback.
- Created or adapted lightweight Blender assets to support the visual direction of the prototypes.
- Practised scoping ideas aggressively so the result was playable by the deadline.