Game jams were a way to practise finishing interactive work quickly: deciding on a small mechanic, building the loop, handling input and feedback, and getting to something playable before the deadline. The work sharpened practical judgement around scope, iteration and user experience.
Game jams
Format
Playable loops
Focus
Rapid builds
Pace
Key details
- Built playable prototypes around strict time limits and simple mechanics.
- Practised the full loop from idea to interaction design, implementation and polish.
- Used constraints to make clearer tradeoffs about what mattered for a finished game.