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Creative Coding

Game Jams

Ludum Dare prototypes built with Unity, C# and Blender

These game jams were primarily Ludum Dare projects built in Unity between 2020 and 2021. The work involved writing gameplay systems in C#, creating lightweight 3D assets in Blender, scoping ideas down to something shippable, then building enough interaction, feedback and polish to make each prototype playable before the deadline.

2020-2021

Period

Ludum Dare

Event

Unity

Engine

Key details

  • Built Unity prototypes for Ludum Dare game jams under strict time limits.
  • Used C# for gameplay logic, player interaction, game loops and feedback.
  • Created or adapted lightweight Blender assets to support the visual direction of the prototypes.
  • Practised scoping ideas aggressively so the result was playable by the deadline.